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ChaosVincent1

Something seems off
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I'm looking for a few one-off characters, who will stand against (or for) the invasion forces of Fusion Dimension. However, there are a few things I will need to know.

Name: (this should be obvious)
Home Dimension: (Standard, Fusion, Synchro, or Xyz)
A brief description of your character
And finally, what kind of deck does your your character use. (Be at least somewhat reasonable with this. I know IRL decks are gravitating towards a mix of Fusion, Synchro, and Xyz. However, only Reiji and Reira have been known to use all three. Fusion Dimension spies may be allowed to mix one other extra deck summoning technique with Fusion Summon, depending on which dimension they were trained to infiltrate. I may allow your fanmade archetype, on the grounds that you provide a link to it and it's not broken beyond belief.)
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Since I plan to make Hotaru play a key role in the story, and stick around longer than simply one chapter. I felt it would be smart to show off the cards she likes to use to squeeze out room for her opponent's monsters.

Ominous Buzzing

Spell

Special Summon 2 “Scarab Tokens” (Insect-Type/EARTH/Level 1/0 ATK/0 DEF) to your opponent’s side of the field. These Tokens cannot be used as Synchro or Fusion Material for a Summon.

 

Shadow Scythe Mantis

DARK

Level 4

Insect/Tuner

If this card is used as Synchro Material for a Synchro Summon, all other Synchro Material monster(s) must be Tokens.

1700/1300

 

Lethal Stinger

Spell (Quick-Play)

Special Summon 2 “Wasp Tokens”. (Insect-Type/EARTH/Level 2/1000 ATK/200 DEF) These Tokens cannot be Tributed. You cannot Special Summon any other monsters the turn you activate this card.

 

Shadow Scorpion

DARK

Level 6

Insect/Synchro/Effect

1 Insect-Type Tuner + 1 or more non-Tuner Monsters

If your opponent controls no monsters except Tokens, this card can attack your opponent directly.

2100/1100

 

Bookworm Infestation

SPELL (Continuous)

When this card is activated, select any number of open Spell/Trap Card Zones, up to the number of Tokens your opponent controls. The selected Spell and Trap card zones cannot be used while this card is face-up on the field.

 

Tuning Antennae

Spell

Select up to 2 Tokens you control. Until the end of the turn, those Tokens are treated as Tuners.

 

Spiral-Horned Rhinoceros Beetle

EARTH

Level 7

Insect/Synchro/Effect

1 Insect-Type Tuner + 1 or more non-Tuner Tokens

If this card battles a Defense-Position Token, inflict piercing Battle Damage to your opponent. If this card inflicts Battle Damage to your opponent, draw 1 card.

2500/2200

 

Locust Plague

Trap

This card can only be activated when your opponent’s monster declares a Direct Attack. Special Summon 4 “Locust Tokens” (Insect-Type/EARTH/Level 1/0 ATK/0 DEF) in Defense Position. You take no Battle Damage from battles involving these Tokens.

 

Token-Eating Antlion

EARTH

Level 1

Insect/Tuner

Once per turn, you can select and destroy any number of Token(s) on the field. Increase this card’s level equal to the number of Tokens destroyed until the End Phase.

300/400

 

Legendary Hive

Spell (Continuous)

Each time an Insect-Type monster on your side of the field is destroyed and sent to the Graveyard, place 1 counter on this card (max 5). During your Main Phase, you can destroy this card to Special Summon “Bee Swarm Tokens” (Insect-Type/WIND/Level 1/500 ATK/500 DEF) equal to the number of counters on this card.

 

Queen of the Desert Swarm

Level 8

EARTH

Insect/Synchro/Effect

1 Insect-Type Tuner + 2 or more non-Tuner Tokens

When this card destroys an opponent’s monster as a result of Battle, Special Summon 1 “Larva Token” (Insect-Type/EARTH/Level 1/200 ATK/0 DEF) to your opponent’s side of the field. These Tokens cannot be used as Fusion or Synchro Material for a Summon.

2800/2300

 

Queen of the Volcano Swarm

FIRE

Level 12

2 Tuners + “Queen of the Desert Swarm”

Must be Special Summoned by Synchro Summon and cannot be Summoned any other way. This card gains 500 ATK and DEF for each Token on the field. Cannot be destroyed by Card Effects. When this card destroys a monster as a result of Battle, Special Summon 1 “Igneous Larva Token” (Insect-Type/FIRE/Level 1/600 ATK/0 DEF) to your opponent’s side of the field and draw 1 card. These Tokens cannot be used as Fusion or Synchro Material for a Summon.

3600/3000

 

Token Sting

Trap (Continuous)

If a Token on your opponent’s side of the field is destroyed, inflict 300 Damage to your opponent.

 

Cricket Chorus

Spell Card

Special Summon 3 “Chirping Cricket Tokens” (Insect-Type/WATER/Level 2/1000 ATK/500 DEF) in defense position. These Tokens cannot be used as Tributes for a Tribute Summon. You cannot Special Summon other monsters during the turn you activate this effect.

 

Strider of the Tranquil Pond

WATER

Level 2

Insect/Tuner

If this card is used as Synchro Material for a Synchro Summon, all other monsters must be Tokens. You can tribute 1 Token you control to Special Summon this card from your Graveyard. The effect of “Strider of the Tranquil Pond” can only be used once per turn.

300/500

 

Tablet of Token Souls

Spell (Continuous)

When a Token on either side of the field is destroyed as a result of battle, place one Token Counter on this card (max 3). You can remove 3 Token Counters from this card to draw a card.


Personally, I believe the whole "You can't special summon other monsters the turn you activate this card" helps to slow her down and keep her from building up her own side too fast.
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Some of the cards I held back here. Why? Because I didn't need you to know they were getting help from Reiji Akaba and Leo Corporation during the first two chapters. And a couple Synchro monsters that could make an appearance in the near future.

Xyber Soldier Alpha
Fire
Level 4

Machine/Pendulum/Effect
Scale: 2 {Once per turn, if you control a non-Union “Xyber” monster, you can special summon 1 “Xyber” Union monster from your graveyard}

When this card is Normal or Pendulum Summoned, you can select 1 “Xyber” Union Monster in your Graveyard and equip it to this card.
1800/1400

 

Xyber Sentry Omega
EARTH
Level 4

Machine/Pendulum/Effect
Scale: 6 {Once per turn, you can destroy 1 equipped union monster you control to destroy 1 card your opponent controls.}

When this card is Normal or Pendulum Summoned, you can select 1 “Xyber” Union Monster in your Graveyard and equip it to this card.
1600/1400

 

Xyber Lady Epsilon
WIND
Level 4

Machine/Pendulum/Effect
Scale: 5 {Once per turn, you can select 1 “Xyber” Pendulum monster in your Graveyard, add it to your hand.}

When this card is Normal or Pendulum Summoned, you can select 1 “Xyber” Union Monster in your Graveyard and equip it to this card.
1500/1200


Xyber Spy Theta
DARK
Level 4

Machine/Pendulum/Effect
Scale: 3 {Each time you Special Summon a Union Monster from your Spell/Trap Card Zone, Draw 1 card.}

When this card is Normal or Pendulum Summoned, you can select 1 “Xyber” Union Monster in your Graveyard and equip it to this card.

1200/1300


Xyber Guard Lambda
LIGHT
Level 4

Machine/Pendulum/Effect
Scale: 5 {Once per turn, you can select 1 “Xyber” monster on your field: All monsters you currently control become the same attribute as the selected monster until the end phase.}

When this card is Normal or Pendulum Summoned, you can select 1 “Xyber” Union Monster in your Graveyard and equip it to this card.
1100/2100


Healer of the Dragonstone
LIGHT
Level 3

Spellcaster/Pendulum/Effect
Scale: 4 {During either player’s turn, when your opponent draws a card by the effect of a “Dragonstone” card you control, you can draw 2 cards.}

As long as you control a face-up Warrior-Type “Dragonstone” monster, this card cannot be destroyed as a result of battle. When your opponent draws a card by the effect of a “Dragonstone” card, Increase your Life Points by 300.
1000/2000


Barbarian of the Dragonstone

EARTH
Level 5

Warrior/Pendulum/Effect
Scale: 2 {If your opponent draws a card outside his/her draw phase, you can select 1 card your opponent controls and destroy it.}

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card battles, your opponent draws 1 card.

2600/2000


Dancer of the Dragonstone
WATER
Level 3

Spellcaster/Pendulum/Effect
Scale: 7 {When this card is set in the Pendulum Scales, both players draw 1 card}

When this card is Pendulum Summoned from your Extra Deck, inflict 300 damage to your opponent for each card in their hand.

1300/1700


Archer of the Dragonstone
WIND
Level 3

Warrior/Pendulum/Effect
Scale: 1 {Once per turn, you can select 1 monster your opponent controls. Reduce its ATK to 0 and your opponent draws a card.}

Once per turn, if this card was Special Summoned, and your opponent has 4 or more cards in his/her hand, you can select and activate one of the following effects:
Increase this card’s level by 2 until the End Phase of this turn.
Decrease this card’s level by 2 until the End Phase of this turn.
1200/1300


Berserker of the Dragonstone
EARTH
Level 8

Warrior/Synchro/Effect
1 “Dragonstone” Tuner + 1 or more non-Tuner monsters

Once per turn, you can select 1 Spell/Trap card on the field. The player who controls that card draws 1 card. The selected card cannot be activated (in response to this card’s effect or otherwise) and its effect(s) are negated until the End Phase of this turn.
3000/2400


Sage of the Dragonstone
Level 2
Spellcaster/Synchro/Effect

“Squire of the Dragonstone” + 1 non-Tuner monster

When this card is successfully Synchro Summoned, you can select 5 cards in your Graveyard, Return those cards to your deck, shuffle it, and draw 2 cards. Then, your opponent draws 1 card.

700/500

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I just feel like revealing a few of Kyoshiro's cards right now. Pretty much, when making a Fusion-based archetype, one must find ways to work around obvious limitations. For instance, Polymerization issues. The three answers I thought up were sustainable triggers, (Basically, a continuous card or a field spell that can be used over and over, like Fusion Gate) Then, there's the recyclable trigger, that can be easily retrieved from the graveyard to see use again, or factoring in cards within the archetype that can retrieve Polymerization. And the last option is Contact Fusion, which returns the Fusion Materials to the deck and dodges triggers all together, but requires the cards to be on the field.
My answer with the Socrat archetype... Sustainability. Cutting down on the number of cards based around searching and recycling Polymerization will be beneficial in terms of replacing them with cards that can be beneficial in other ways. However, the Socratus fusion monsters themselves thrive on having cards to banish from the Graveyard, so I had to think of something other than Fusion Gate to get the job done.
Now, we get into specifics. I managed to include both of the types that were added after the core 17. One Wyrm-type as a fusion monster and a bunch of Psychic-Type monsters who will function as the base cards and Fusion Material. This deck thrives on once per turn effects, with the non-fusion monsters often helping to load up the graveyard, while the fusion monsters banish from the graveyard for their costs. The other half of the fusion requires rock-type monsters. They don't necessarily have to be the Monoliths, but at the same time, the Monoliths have their effects activate when they get used as Fusion Material for Socratus fusion monsters. And as for the Granddaddy of the archetype: Lightsworn fans may have a field day with this.

Amethyst Temple

Spell Card (Field)

During your Main Phase, you can select 1 “Socratus” Fusion Monster in your Extra Deck. Send the listed Fusion Material monsters from your hand or your side of the Field to the Graveyard to Special Summon the selected monster. (This is treated as a Fusion Summon) While this card is face-up on the field, you cannot Special Summon Synchro or Xyz monsters from your Extra Deck.

 

Socrat Acolyte

LIGHT

Level 4

Psychic/Effect

Once per turn, you can discard 1 card from your hand to look at up to 5 cards from the top of your deck. Select one card from those five and banish it face-down. The banished card is added to your hand during your next Standby Phase.

1500/2000

 

Monolith of Thunder

LIGHT

Level 3

Rock/Effect

If this card is used as Fusion Material in the Fusion Summon of a “Socratus” Fusion Monster, select 1 card your opponent controls and destroy it.

1400/1000

 

Socratus Embodiment of Lightning

LIGHT

Level 7

Thunder/Fusion/Effect

1 Rock-Type monster + 1 Psychic-Type “Socrat” monster

Once per turn, you can banish 1 card in your graveyard and apply the following effect based on the type of card banished:

Monster Card: Select 1 face-up Monster your opponent controls and destroy it, then inflict damage to your opponent equal to half its ATK.

Spell Card: Draw 1 card

Trap Card: Destroy 1 Spell or Trap card on the field

2400/2300

 

Socrat Maiden

WIND

Level 3

Psychic/Effect

Once per turn, you can select 1 of your Banished cards and return it to your Graveyard.

1200/1500

 

Monolith of Gusts

WIND

Level 4

Rock/Effect

If this card is used as Fusion Material for the Fusion Summon of a “Socratus” Fusion Monster, select 1 face-up card on the field and return it to your opponent’s hand.

1600/1400

 

Socratus Embodiment of Hurricanes

WIND

Level 8

Wyrm/Fusion/Effect

1 Rock-Type monster + 1 Psychic-Type “Socrat” monster

Once per turn, during either player’s turn, you can banish 1 card from your Graveyard to negate the activation of an opponent’s Spell or Trap card and return it to the bottom of the opponent’s deck.

2800/2300

 

Socrat Philosopher

EARTH

Level 4

Psychic/Effect

During your Main Phase, you can discard 1 card to draw a card. You may not use the effect of “Socrat Philosopher” for the rest of your turn.

1800/1700

 

Monolith of Mountains

EARTH

Level 4

Rock/Effect

If this card is used as Fusion Material in the Fusion Summon of a “Socratus” Fusion Monster, that monster gains 800 ATK and DEF.

1000/2000

 

Socratus Embodiment of Earthquakes

EARTH

Level 9

Beast-Warrior/Fusion/Effect

1 Rock-Type monster + 1 Psychic-Type “Socrat” monster

Once per turn, when this card attacks or is attacked, you can banish 1 card from your Graveyard to have this card gain 500 ATK and DEF until the End Phase of this turn.

2700/2300

 

Socrat Guardian

FIRE

Level 4

Psychic/Effect

Once per turn, if this card destroys an opponent’s monster as a result of battle, you can select 1 of your banished cards and add it to your hand.

1800/1000

 

Monolith of Fire

FIRE

Level 3

Rock/Effect

If this card is used as Fusion Material in the Fusion Summon of a “Socratus” Fusion Monster, inflict 1000 points of damage to your opponent.

1000/1500

 

Socratus Embodiment of Inferno

FIRE

Level 6

Pyro/Fusion/Effect

1 Rock-type monster + 1 Psychic-type “Socrat” monster

Once per turn, you can banish 1 card from your Graveyard and have this card gain the following effect until the end of the turn:

When this card you control destroys your opponent’s monster as a result of battle, inflict damage to your opponent equal to the destroyed monster’s ATK.

2300/2200

 

Socrat Historian

DARK

Level 3

Psychic/Effect

Once per turn, you can send the top card of your deck to the graveyard. If you sent a Spell Card to your graveyard, gain 1000 Life Points.

1600/1000

 

Monolith of Dusk

DARK

Level 3

Rock/Effect

If this card is used as Fusion Material in the Fusion Summon of a “Socratus” Fusion Monster, draw 1 card.

1200/1300

 

Socratus Embodiment of the Eclipse

DARK

Level 7

Fiend/Fusion/Effect

1 Rock-Type monster + 1 Psychic-Type “Socrat” monster

Once per turn, during your Main Phase, you can banish 1 card from your Graveyard. Select 1 of your opponent’s face-up monsters and change it to face-down defense position. The selected monster’s position cannot be changed until your opponent’s End Phase.

2600/2600

 

Scroll of Wisdom

Spell Card

If you control at least 2 “Socratus” monsters, you may banish 4 cards from your Graveyard to draw 2 cards.

 

Golden Scrolls of Legend

Spell Card

Banish 1 card from your Graveyard, then, select 1 “Socratus” Fusion Monster in your Graveyard and Special Summon it.

 

Scroll of Judgment

Trap Card (Counter)

Banish 3 “Socrat” cards from Graveyard to negate the Normal Summon or Special Summon of your opponent’s monster and destroy it.

 

Socrat Architect

WATER

Level 3

Psychic/Effect

Once per turn, you can pay 500 Life points to select 1 of your banished Spell or Trap cards and set it face-down on the field. The selected card cannot be activated until your opponent’s End Phase.

1400/1500

 

Monolith of Waves

WATER

Level 4

Rock/Effect

If this card is used as Fusion Material in the Fusion Summon of a “Socratus” Fusion Monster, that monster cannot be destroyed until the End Phase of this turn.

1400/1550

 

Socratus Embodiment of Floods

WATER

Level 7

Aqua/Fusion/Effect

1 Rock-Type monster + 1 Psychic-Type “Socrat” monster

Once per turn, you can banish 1 card in your Graveyard to return 1 card on the field to its owner’s hand. If a monster was returned by this effect, gain 1000 Life Points.

2450/1850

 

Grand Socratus Embodiment

LIGHT

Level 11

Fairy/Fusion/Effect

3 “Socratus” Fusion Monsters

Once per turn, you can banish 6 cards from your Graveyard to destroy all other cards on the field.

3700/3500

 

Scroll of Fusion

Spell Card

Select 1 “Socratus” Fusion Monster in your Extra Deck, and banish the listed Fusion Materials from your Field or Graveyard. Fusion Summon the selected card.

 

Scroll of Mystery

Spell Card

Banish 1 “Socrat” card from your Graveyard to search your deck for 1 card with the same name as the banished card, and add it to your hand.

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Here are a few of Tetsu's cards. Again, a few are omitted to prevent spoilers.

Xyber Soldier

FIRE

Level 4

Machine/Effect

When this card is Summoned, you can select 1 “Xyber” Union monster in your Graveyard and equip it to this card. This card gains 500 ATK when equipped with an equip card.

1800/1400

 

Xyber Lady

WIND

Level 4

Machine/Effect

When this card is Summoned, you can select 1 “Xyber” Union monster in your graveyard and equip it to this card. When this card destroys a monster as a result of battle while equipped with a Union monster, you can destroy 1 Spell or Trap card on the field.

1500/1200

 

Xyber Sentry

EARTH

Level 4

Machine/Effect

When this card is Summoned, you can select 1 “Xyber” Union monster in your graveyard and equip it to this card. You can destroy 1 Union monster equipped to this card to destroy 1 monster your opponent controls.

1600/1400

 

Xyber Spy

DARK

Level 4

Machine/Effect

When this card is Summoned, you can select 1 “Xyber” Union monster in your graveyard and equip it to this card. When this card is equipped with a Union Monster, it cannot be selected as the target of an attack.

1200/1300

 

Xyber Guard

LIGHT

Level 4

Machine/Effect

When this card is Summoned, you can select 1 “Xyber” Union monster in your graveyard and equip it to this card. When your opponent declares an attack, you can send 1 equip card equipped to this card to the graveyard and destroy the attacking monster.

1100/2100

 

Xybernization

Spell

Return 1 “Xyber” Union Monster in your Graveyard to your deck. Shuffle it and draw 2 cards. Only 1 copy of “Xybernization” can be activated per turn.

 

Xyber Portal

Trap (Continuous)

Once per turn, you can tribute 1 Union monster you control. During this turn, you can Normal Summon 1 additional “Xyber” monster.

 

Xyber Bladran

LIGHT

Level 4

Machine/Union

Once per turn, during your Main Phase: You can equip this card to a face-up "Xyber" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster, that monster gains 700 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

700/300

 

Xyber Lanzik

Water

Level 4

Machine/Union

Once per turn, during your Main Phase: You can equip this card to a face-up "Xyber" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster, that monster loses 500 ATK and can attack twice during each Battle Phase. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

500/200

 

Xyber Shielbit

EARTH

Level 4

Machine/Union

Once per turn, during your Main Phase: You can equip this card to a face-up "Xyber" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster, that card’s DEF increases by 1000. If your opponent’s monster with lower ATK than the equipped defense-position monster’s DEF attacks the equipped card, destroy the attacking monster after Damage Calculation. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

400/1000

 

Xyber Plazwip

WIND

Level 4

Machine/Union

Once per turn, during your Main Phase: You can equip this card to a face-up "Xyber" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster, when the equipped monster destroys a monster as a result of battle, you can Special Summon that monster from your opponent’s Graveyard. A monster Special Summoned by this effect cannot attack and its effect(s) is negated. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

600/200

 

Xyber Snyprus

LIGHT

Level 4

Machine/Union

Once per turn, during your Main Phase: You can equip this card to a face-up "Xyber" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster, when the equipped monster declares an attack, you can destroy the attack target without applying Damage Calculation. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

1000/400

 

Xyber Revolt

Trap (Counter)

This card can only be activated when your opponent declares an attack while you control 1 or more “Xyber” monster(s) equipped with a Union Monster. Destroy all face-up monsters your opponent controls.

 

Xybertech Soldier

FIRE

Rank 4

Machine/Xyz/Effect

2 level 4 “Xyber” monsters

Once per turn, you can detach 1 Xyz material from this card to select 1 Union monster in your graveyard. Equip it to this card. (This card can be equipped with up to 2 Union Monsters at a time instead of only 1. If this card would be destroyed, destroy 1 Union Monster equipped to this card instead.)

2400/2300

 

Xybertech Lady

WIND

Rank 4

Machine/Xyz/Effect

2 level 4 “Xyber” monsters

Once per turn, you can detach 1 Xyz material from this card to select 1 Union monster in your graveyard. Equip it to this card. When this card battles while equipped with a Union Monster, after Damage Calculation, destroy 1 face-up card on the field.

2300/2000

 

Xybertech Sentry

EARTH

Rank 4

Machine/Xyz/Effect

2 level 4 “Xyber” monsters

Once per turn, you can detach 1 Xyz Material from this card to select 1 Union monster in your graveyard. Equip it to this card. You can destroy 1 Union Monster equipped to a monster you control to destroy 1 card on the field.

2500/2300

 

Xybertech Spy

DARK

Rank 4

Machine/Xyz/Effect

2 level 4 “Xyber” monsters

Once per turn, you can detach 1 Xyz Material from this card to select 1 Union Monster in your graveyard and equip it to this card. While this card is equipped with a Union monster, it can attack your opponent directly. If it does, its ATK is halved until the End Phase.

1900/1400

 

Xybertech Guard

LIGHT

Rank 4

Machine/Xyz/Effect

2 level 4 “Xyber” monsters

Once per turn, you can detach 1 Xyz Material from this card to select 1 Union monster in your graveyard and equip it to this card. If there is a Union Monster equipped to this card, your opponent cannot select a “Xyber” monster you control as an attack target, except this card.

1300/2700

 

Xyber Driltor

LIGHT

Level 4

Machine/Union

Once per turn, during your Main Phase: You can equip this card to a face-up "Xyber" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster, that monster inflicts piercing battle damage. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

1000/400

 

Over-Xybertech Soldier

FIRE

Rank 5

Machine/Xyz/Effect

3 level 5 Machine-Type Union monsters

You can also Xyz Summon this card by using 1 “Xybertech Soldier” you control as Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, you can detach 1 Xyz material from this card to select 1 Union monster in your graveyard. Equip it to this card. (This card can be equipped with up to 2 Union Monsters at a time instead of only 1. If this card would be destroyed, destroy 1 Union Monster equipped to this card instead.) If there are two Union Monsters equipped to this card, Spell and Trap cards cannot be activated during either player’s Battle Phase.

2900/2700

 

Xyber Kannin

FIRE

Level 4

Machine/Union

Once per turn, during your Main Phase: You can equip this card to a face-up "Xyber" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While this card is equipped to a monster: when the equipped monster destroys a monster as a result of battle, inflict damage to your opponent equal to the ATK of the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

800/200

 

Xyber-break

Spell Card

Select 1 Union monster in your deck and send it to your Graveyard.

 

Xyber Overload

Trap Card (Continuous)

If a “Xybertech” monster you control is destroyed as a result of battle. Draw 1 card for each Xyz Material attached to the monster when it was destroyed +1.


Rank-Up-Magic Xyber Force

SPELL

Target 1 face-up “Xybertech” Xyz Monster you control; Special Summon from your Extra Deck 1 “Xybertech” monster 1 rank higher, by using it as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, select 1 “Xyber” union monster from your deck and equip it to the monster Special Summoned by this card’s effect.

 

 Xyber Conversion Lab

Spell (Field)

Once per turn, you can discard 1 Union monster to add 1 “Xyber” monster from your deck to your hand.

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